A cinematic-arcade VIRTUAL REALITY Experience
In PATH OF FURY Episode I: Tetsuo's Tower you're thrust into a relentless gauntlet, armed with nothing but your fists.
Tetsuo’s fortress rises above you, each floor crawling with enemies that are ready to end you.
Your only option? Punch your way through every last one of them. Precision and speed are everything.
Each enemy has a weakness—you'll have to find it and strike before they swarm. As the floors stack higher, so do the odds.
The action doesn't let up, and neither can you. This is pure, high-stakes combat where every punch counts, and hesitation could be fatal.
Path of Fury doesn't just test your skill it tests your endurance.
The question is:
how far can you go?
Tetsuo’s fortress rises above you, each floor crawling with enemies that are ready to end you.
Your only option? Punch your way through every last one of them. Precision and speed are everything.
Each enemy has a weakness—you'll have to find it and strike before they swarm. As the floors stack higher, so do the odds.
The action doesn't let up, and neither can you. This is pure, high-stakes combat where every punch counts, and hesitation could be fatal.
Path of Fury doesn't just test your skill it tests your endurance.
The question is:
how far can you go?
a Game by Leonard Menchiari
Araceli Garcia : Producing & Writing
ABONICO GAME WORKS [Jesus Fabre]: Publishing & Marketing
Michele Postpischl: Sound Design & World Music - Giacomo Langella: Boss Music
Milo: Programming - Alvaro Redondo: Level Design Art
Paul B: Animation - Sourav Bhadra: Optimization - Sarjit Rafaat: Rigging
Nox Noctis Team
Mike Galeck: Optimization Engineer - Adrian Cuesta: Tech Artist
Juan Cuenca: Programmer - Javier Defez: Programmer
Voice Acting
Keith Wong: Cantonese Characters - Pro Chinesevo: Bouncer, Detective, Police
Shogo: Japanese Characters - Araceli Garcia: Sophia Mendoza
Esther: Mandarin Woman - Yugo Pratomo: Indonesian Characters
Mihai Richter: Russian Characters
Araceli Garcia : Producing & Writing
ABONICO GAME WORKS [Jesus Fabre]: Publishing & Marketing
Michele Postpischl: Sound Design & World Music - Giacomo Langella: Boss Music
Milo: Programming - Alvaro Redondo: Level Design Art
Paul B: Animation - Sourav Bhadra: Optimization - Sarjit Rafaat: Rigging
Nox Noctis Team
Mike Galeck: Optimization Engineer - Adrian Cuesta: Tech Artist
Juan Cuenca: Programmer - Javier Defez: Programmer
Voice Acting
Keith Wong: Cantonese Characters - Pro Chinesevo: Bouncer, Detective, Police
Shogo: Japanese Characters - Araceli Garcia: Sophia Mendoza
Esther: Mandarin Woman - Yugo Pratomo: Indonesian Characters
Mihai Richter: Russian Characters